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RedForge Movement — Walking & Running Speed Controller
RedForge Movement is a standalone movement system for RedM that allows players to configure their walking and running speeds directly in-game. Selected settings are saved automatically and persist after reconnecting.
Features
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Separate walking and running speed settings
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Smooth speed transitions
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Configurable minimum, maximum, default, and step values
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Mouse-wheel speed adjustment:
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Alt + Mouse Wheel— adjust walking speed -
Shift + Mouse Wheel— adjust running speed
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Fully configurable stamina consumption
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Support for fortified stamina effects
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Running restriction when the player is exhausted
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Automatic restoration of native movement when the resource stops
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Client-side KVP preference saving
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Command for resetting movement settings
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Client exports for third-party integrations
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Speed-change events for custom HUDs and notifications
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Configurable compatibility with minigames, fishing systems, and other resources
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Optional suspension while using NUI, pause menu, mounts, vehicles, scenarios, or during other player states
Standalone Resource
RedForge Movement does not require VORP, RSG Core, RedEM:RP, or any other framework.
It can be integrated with any character system through configurable state bags. All settings are available in the documented config.lua file.
Developer API
Available client exports:
exports.redforge_movement:getWalkSpeed()
exports.redforge_movement:setWalkSpeed(1.0)
exports.redforge_movement:getRunSpeed()
exports.redforge_movement:setRunSpeed(1.7)
exports.redforge_movement:isRunning()
exports.redforge_movement:isEnabled()
exports.redforge_movement:setEnabled(false)
The mode value is either walk or run.
Installation
Add the resource to your server configuration:
ensure redforge_movement
Adjust config.lua to match your server’s movement and stamina requirements.
Compatibility
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Standalone
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VORP
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RSG Core
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Other RedM frameworks through configuration
Do not run it alongside another resource that continuously modifies the player’s movement blend ratios.