First Person + Backward

First Person + Backward
  • First Person + Backward
  • First Person + Backward

$27.99

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RedForge First Person — Immersive First-Person Camera

RedForge First Person is a standalone first-person camera system for RedM. It replaces the standard on-foot first-person view with a configurable eye-level camera attached to the character’s head.

The resource follows RedM’s native camera selection, allowing players to use the standard camera-cycle control without additional commands or keybinds.

Features

  • Immersive eye-level first-person camera

  • Camera position attached to the character’s head bone

  • Custom or automatically inherited gameplay FOV

  • Configurable horizontal look limits

  • Configurable upward and downward pitch limits

  • Automatic character-body alignment with camera direction

  • Three body-turning modes:

    • Native task-based turning

    • Smooth interpolated turning

    • Instant snap turning

  • Improved backward movement behavior

  • Optional backward-walking animation

  • Automatic handling of native first-person camera transitions

  • Safe compatibility with external scripted cameras

  • Automatic camera cleanup when the resource stops

  • Optional activation through framework state bags

  • Configurable suspension during specific player states and activities

  • Tebex Asset Escrow support with an open configuration file

Smart Camera Suspension

The camera can automatically release control when the player:

  • Opens an NUI interface

  • Opens the pause menu

  • Dies or enters a downed state

  • Activates the cinematic camera

  • Sits on a chair or bench

  • Aims with a weapon

  • Mounts a horse

  • Enters a vehicle or wagon

  • Uses another resource’s scripted camera

  • Enters a configured character creator, shop, or minigame

  • Equips a configured weapon

  • Starts an activity controlled by another resource

All suspension rules can be configured individually.

Detailed Configuration

The open config.lua includes settings for:

  • Framework and state-bag activation

  • Camera controls

  • Head-bone attachment

  • Eye position

  • Field of view

  • Camera refresh rate

  • Horizontal and vertical look limits

  • Body-turning behavior

  • Backward movement and animation

  • Player-state exclusions

  • External-resource integrations

Standalone Resource

RedForge First Person does not require VORP, RSG Core, RedEM:RP, or any other framework.

Framework-specific character loading, death states, shops, minigames, and other activities can be integrated through configurable state bags and resource exports.

Installation

Add the resource to your server configuration:

ensure redforge_firstperson

Adjust config.lua to match the desired camera position and behavior.

Compatibility

  • Standalone

  • VORP

  • RSG Core