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RedForge First Person — Immersive First-Person Camera
RedForge First Person is a standalone first-person camera system for RedM. It replaces the standard on-foot first-person view with a configurable eye-level camera attached to the character’s head.
The resource follows RedM’s native camera selection, allowing players to use the standard camera-cycle control without additional commands or keybinds.
Features
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Immersive eye-level first-person camera
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Camera position attached to the character’s head bone
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Custom or automatically inherited gameplay FOV
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Configurable horizontal look limits
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Configurable upward and downward pitch limits
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Automatic character-body alignment with camera direction
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Three body-turning modes:
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Native task-based turning
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Smooth interpolated turning
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Instant snap turning
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Improved backward movement behavior
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Optional backward-walking animation
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Automatic handling of native first-person camera transitions
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Safe compatibility with external scripted cameras
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Automatic camera cleanup when the resource stops
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Optional activation through framework state bags
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Configurable suspension during specific player states and activities
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Tebex Asset Escrow support with an open configuration file
Smart Camera Suspension
The camera can automatically release control when the player:
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Opens an NUI interface
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Opens the pause menu
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Dies or enters a downed state
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Activates the cinematic camera
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Sits on a chair or bench
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Aims with a weapon
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Mounts a horse
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Enters a vehicle or wagon
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Uses another resource’s scripted camera
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Enters a configured character creator, shop, or minigame
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Equips a configured weapon
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Starts an activity controlled by another resource
All suspension rules can be configured individually.
Detailed Configuration
The open config.lua includes settings for:
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Framework and state-bag activation
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Camera controls
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Head-bone attachment
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Eye position
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Field of view
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Camera refresh rate
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Horizontal and vertical look limits
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Body-turning behavior
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Backward movement and animation
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Player-state exclusions
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External-resource integrations
Standalone Resource
RedForge First Person does not require VORP, RSG Core, RedEM:RP, or any other framework.
Framework-specific character loading, death states, shops, minigames, and other activities can be integrated through configurable state bags and resource exports.
Installation
Add the resource to your server configuration:
ensure redforge_firstperson
Adjust config.lua to match the desired camera position and behavior.
Compatibility
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Standalone
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VORP
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RSG Core